Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts
Tuesday, May 5, 2009
Cinco de Mayo
A lot of action tonight. I hadn't thought about holidays and such at all when I was planning this.
Rules Update Thoughts: Self Defense
The text before:
I stand to gain a significant reward in information if by chance I do manage to hit my would-be killer because they will presumably have to notify me that they have me as a target so we can agree that I am safe for a few hours.
This leads me to reduce the incentive to shoot everybody. If you shoot your assassin, they will NOT need to reveal themselves to you.
This however may not be enough, because I still need to discourage shooting everybody and claiming imminent danger with just a hunch. Imminent danger means you know they are trying to kill you (for example, because their gun is pointed in your direction). If you are not in imminent danger and preemptively shooting people, that's kind of annoying and very much not in the spirit of what I use self-defense to mean.
So, here's the revised text:
I hope this is more clear and less prone to abuse.
If the Target should detect imminent danger from their Assassin, they may shoot their Assassin in self-defense. If the Target should successfully manage to shoot the Assassin before being killed, the Target is protected from assassination for 6 hours. Both Target and Assassin should agree on the time at which the Target becomes vulnerable again.Suppose that I were playing in this game. Why wouldn't I just shoot every person I see with a water gun? Arguably, if I were willing to suffer the consequences of pissing everybody around me off, why wouldn't I shoot everybody I see who I think could possibly also be playing?
In the case of Self Defense, there are no Safe Zones for the Assassin. Furthermore should the Target miss and a shoot out ensues, the Target forfeits rights to sanctuary in Safe Zones until the conclusion of the encounter.
I stand to gain a significant reward in information if by chance I do manage to hit my would-be killer because they will presumably have to notify me that they have me as a target so we can agree that I am safe for a few hours.
This leads me to reduce the incentive to shoot everybody. If you shoot your assassin, they will NOT need to reveal themselves to you.
This however may not be enough, because I still need to discourage shooting everybody and claiming imminent danger with just a hunch. Imminent danger means you know they are trying to kill you (for example, because their gun is pointed in your direction). If you are not in imminent danger and preemptively shooting people, that's kind of annoying and very much not in the spirit of what I use self-defense to mean.
So, here's the revised text:
If the Target should detect imminent danger from their Assassin, they may shoot their Assassin in self-defense. If the Target should successfully manage to shoot the Assassin before being killed, the Target is protected from assassination for 1 hour. The Assassin is NOT obligated to self-identify as the assassin for that specific Target.which is now in the rules.
"Imminent danger" should in this case mean that the Assassin has their weapon in hand and is directing it at their Target, or having some other persuasive reason to think that they are about to try to kill.
In the case of Self Defense, there are no Safe Zones for the Assassin. Furthermore should the Target miss and a shoot out ensues, the Target forfeits rights to sanctuary in Safe Zones until the conclusion of the encounter.
I hope this is more clear and less prone to abuse.
Sunday, May 3, 2009
Pre-game Thoughts
Things are going mostly well so far through this pre-game period. I think I have managed to plan out well enough that the few curveballs that have come my way were addressed easily and quickly enough.
I've got lingering concerns about how the first week will play out and there have been a few questions raised about the safe-zones and self defense rules and so forth, but I've addressed those on an individual basis so far and I'm hoping that it won't be necessary for me to tamper with the rules text at this point (not that everybody's actually read it anyway...).
I think I've been too committed to inclusiveness and being nice in letting people register late. On the one hand, I do want to get as many people as I can, but on the other it's created a lot of headaches I could have avoided if I just said "No" to everybody who was late. In the future I think I'll be willing to be much stricter. I also expect that in the future there will be slightly more lead time as a week was a bit short. Not so much that people might initially express interest and then back out though. So far the rate of withdrawal is almost zero which I hope is a good indicator that people continue to be engaged and interested.
It's also fascinating to me to see how everybody heard about this and to identify who the really active social hubs are. I wonder if that will prove to be correlated with success or difficulty in this game.
I've got lingering concerns about how the first week will play out and there have been a few questions raised about the safe-zones and self defense rules and so forth, but I've addressed those on an individual basis so far and I'm hoping that it won't be necessary for me to tamper with the rules text at this point (not that everybody's actually read it anyway...).
I think I've been too committed to inclusiveness and being nice in letting people register late. On the one hand, I do want to get as many people as I can, but on the other it's created a lot of headaches I could have avoided if I just said "No" to everybody who was late. In the future I think I'll be willing to be much stricter. I also expect that in the future there will be slightly more lead time as a week was a bit short. Not so much that people might initially express interest and then back out though. So far the rate of withdrawal is almost zero which I hope is a good indicator that people continue to be engaged and interested.
It's also fascinating to me to see how everybody heard about this and to identify who the really active social hubs are. I wonder if that will prove to be correlated with success or difficulty in this game.
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