Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Thursday, May 7, 2009

On glasses and bottles as weapons

A bottle of water or a glass full of water doesn't strike me as a great choice but I've decided that yes they are legal means to kill, as it would indeed get the target wet.

It still has to be water, no dumping beer or some other beverage on your target.

I think what bothers me is that it's less shooting or throwing water through the air as it is simply pouring water onto somebody. I guess if you can manage to get close enough and control the direction of water well enough...

So while I look down on it, it will still kill.

Tuesday, May 5, 2009

Rules Update Thoughts: Self Defense

The text before:
If the Target should detect imminent danger from their Assassin, they may shoot their Assassin in self-defense. If the Target should successfully manage to shoot the Assassin before being killed, the Target is protected from assassination for 6 hours. Both Target and Assassin should agree on the time at which the Target becomes vulnerable again.

In the case of Self Defense, there are no Safe Zones for the Assassin. Furthermore should the Target miss and a shoot out ensues, the Target forfeits rights to sanctuary in Safe Zones until the conclusion of the encounter.
Suppose that I were playing in this game. Why wouldn't I just shoot every person I see with a water gun? Arguably, if I were willing to suffer the consequences of pissing everybody around me off, why wouldn't I shoot everybody I see who I think could possibly also be playing?

I stand to gain a significant reward in information if by chance I do manage to hit my would-be killer because they will presumably have to notify me that they have me as a target so we can agree that I am safe for a few hours.

This leads me to reduce the incentive to shoot everybody. If you shoot your assassin, they will NOT need to reveal themselves to you.

This however may not be enough, because I still need to discourage shooting everybody and claiming imminent danger with just a hunch. Imminent danger means you know they are trying to kill you (for example, because their gun is pointed in your direction). If you are not in imminent danger and preemptively shooting people, that's kind of annoying and very much not in the spirit of what I use self-defense to mean.

So, here's the revised text:
If the Target should detect imminent danger from their Assassin, they may shoot their Assassin in self-defense. If the Target should successfully manage to shoot the Assassin before being killed, the Target is protected from assassination for 1 hour. The Assassin is NOT obligated to self-identify as the assassin for that specific Target.

"Imminent danger" should in this case mean that the Assassin has their weapon in hand and is directing it at their Target, or having some other persuasive reason to think that they are about to try to kill.

In the case of Self Defense, there are no Safe Zones for the Assassin. Furthermore should the Target miss and a shoot out ensues, the Target forfeits rights to sanctuary in Safe Zones until the conclusion of the encounter.
which is now in the rules.

I hope this is more clear and less prone to abuse.